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The Mobile Decade

January 4, 2010

The passing decade in the cellular market featured overwhelming growth in the penetration of mobile phones and outstanding breakthrough in their capabilities. Ten years ago, there were about 700 million mobile subscribers, while today there are about 4.6 billion, representing a global penetration rate of 67%. Out of the 1,136,401 mobile phones that were shipped in 2009 (according to Ovum estimations), 181,276 were smartphones, representing 16% of the global market. Most of these smartphones are equipped with a large TFT display (preferably touchscreen), 3.5G and WiFi connectivity, GPS, camera, Bluetooth and more. Smartphones today come with a variety of applications, such as a Web browser, email client, navigator and most importantly, an app store that allows the user to download applications that were developed by 3rd party developers.

The mobile phones of 2000 seem pre-historic in comparison with the modern smartphones of 2009. 10 years ago we had 2G phones, which enabled voice calls and SMS with limited interoperability between different networks. They had a small monochrome display which was capable of displaying few lines of text and simple graphics. They had few built-in applications, such as an alarm clock, calculator and primitive games (Snake!). These applications were provided by the device manufacturer and there was no way in which 3rd party developers could develop apps for these phones. Personal Device Assistant (PDA) represented a different class of mobile devices in those years. The popular PDAs, running operating systems such as Palm OS and Windows CE, offered an SDK for application developers. However, these devices were not connected to a wireless network, so the applications were bound to an off-line mode. During the course of the following years, mobile phones and PDAs have converged into smartphones.

In November 2000, Ericsson R380, the first Symbian phone was released. However, this phone was not open for 3rd party application developers. In the same year, Nokia introduced the 9210 Communicator. It was running Symbian OS 6.0 and was one of the first smartphones with an open operating system.

In 2001, another major breakthrough occurred with the announcement of the first GPRS phones. GPRS, a 2.5G cellular network technology, introduced packet switched data over GSM. It enabled mobile applications to access the internet through the cellular network. The first connected application was the WAP Browser, which initially provided limited access to the Internet, mostly within the walled garden of the operator.

In the same year, the first mobile phones with MIDP 1.0 were announced. These phones had a built-in Java Micro Edition (J2ME) run-time environment that enabled the development and deployment of applications for mass-market mobile phones. This technology changed the rules of mobile applications development, as developers no longer needed tight relationship with device manufacturers. The first deployments of J2ME-enabled phones were by non-GSM operators such as LG Telecom, NTT DoCoMo and Nextel. The first GSM phones with MIDP 1.0 included devices such as Motorola Accompli 008 and Siemens SL45i.

In 2002, Nokia introduced the first S60 phone, the 7650. This phone included new features that were not seen in the GSM market before, such as color display, VGA camera and MMS. It supported native application development with the S60 SDK as well as J2ME applications. In the same year, RIM introduced the Blackberry 5810. This was the first Blackberry device for GSM/GPRS networks. Originally a two-way pager, this device has evolved into a smartphone and quickly gained popularity, especially in the business sector. Another smartphone platform that has emerged at the same time was Microsoft’s Windows Mobile OS with the introduction of Orange SPV that was manufactured by HTC. This phone was running Microsoft Smartphone 2002, which was based on the Windows CE core and featured a removable SD card. Another platform that debuted in 2002 was Qualcomm’s BREW, which enabled the development of applications for BREW-enabled devices, mostly in the CDMA market.

In 2003, J2ME has been adopted by all major device manufacturers, while many mobile phones with MIDP 1.0 were introduced, especially in the GSM market. In the same year, mass market commercial 3G services were introduced, and enabled a wide range of mobile applications.

In 2004, J2ME has been upgraded with the introduction of MIDP 2.0. This was a major step forward, which opened new possibilities for application developers. One of the first phones that supported MIDP 2.0 was Motorola V600. In the same year, the first cellular phones with WiFi support were introduced. One of these phones was HTC Blue Angel that was released under several brand names.

In 2005, Motorola released the RAZR V3, the popular clamshell phone that sold more than 110 million units over the RAZR’s four-year run, and brought Motorola to second place in the mobile phone market behind Nokia. Unfortunately, Motorola failed to repeat this success and lost its market share dramatically during 2008.

In 2006, 67% of all smartphones shipped worldwide were running the Symbian OS, and most of them were Nokia’s S60 phones. In the same year, Nokia announced the N95, which became extremely popular since its release in 2007.

In 2007, Apple released the iPhone, and sold 6.1 million units over five quarters. Although these numbers are relatively small, the iPhone started a trend with its revolutionary multi-touch UI and swept the entire market. The iPhone SDK was officially announced in 2008, and allowed developers to develop native applications for the iPhone and iPod Touch. Apple has redefined the value chain by creating the App Store and allowing developers to easily sell their applications directly to end-users without the mediation of operators. The application gold rush has begun as the number of apps in Apple’s app store grew rapidly, which led to the launch of many other application stores.

In 2008, Google entered the arena with its open-source, Linux-based OS for mobile devices – Android. Unlike Apple, Google released the Android SDK to developers before the first device was shipped. Google also launched the Android Market for distributing Android apps. The first Android phone was T-Mobile G1, which was manufactured by HTC. Many other manufacturers jumped on the bandwagon and announced Android devices, including Samsung, Motorola, LG and Sony Ericsson. Although Nokia reached a market share record of 40% during 2008, its dominance in the smartphone market was in jeopardy. In an attempt to challenge Android, Nokia acquired 100% of Symbian shares and announced the open Symbian Foundation.

In 2009 Palm made a comeback with the Pre, running the new Linux-based OS, webOS (not be mistaken with the old Palm OS). Nokia probably realized that Symbian is not attractive enough, and released the N900, running the Linux-based Maemo OS. Samsung joined the Linux camp by releasing two Linux Mobile (LiMo) phones for Vodafone. Samsung that supported numerous smartphone platforms eventually decided that it needs its own proprietary platform and announced bada, yet another open mobile platform…

As the decade ends, we are witnessing an increasing number of smartphones running on many different platforms. Time will tell which of these platforms will prevail.

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WebOS 1.2 is Available

September 28, 2009

webOS 1.2.0 has just been released, and downloads are starting all over. The big new features is support for app purchases in the Catalog.

Source: Engadget Mobile

Palm Ditches Windows Mobile

September 19, 2009

Palm has unveiled its results for the first quarter of fiscal year 2010, reporting total revenues of $68.0 million and a gross profit of $2.8 million. The handset maker sold 823,000 smartphones during the three months that ended Aug. 28 – probably mostly Palm Pre.

Palm will no longer make Windows Mobile smartphones and the company will concentrate solely on webOS.

Palm Announces Second WebOS Phone

September 9, 2009

Palm announced their second WebOS Phone: the Pixi (previously known as Eos). Palm Pixi is a CDMA/EVDO smartphone that will be launched by Sprint in the US, later this year. The new smartphone will positioned lower than the Pre in the market and comes with 8GB of internal storage, a 2 megapixel camera and a 2.63-inch capacitive touchscreen display with a resolution of 320 x 400 pixels.

Palm Opens webOS Game Developer Cafe

August 15, 2009

Sunnyvale-based mobile phone maker Palm has announced on Friday the launch of the webOS Game Developer Cafe. Designed as a developer forum, the new utility offers those interested in developing games for the operating system on the Palm Pre the possibility to share some of their ideas and work with others.

The company’s newly released Palm Pre mobile phone comes with a lot of processing power to enable users to enjoy sophisticated gaming solutions. Since the operating system running on the device is brand new, there are only a few applications available for it, and Palm has been striving lately to attract and help developers come up with new software solutions for the OS. The gaming area hasn’t been left aside either, and the new forum shows Palm’s commitment in this regard.

“webOS and Palm Mojo SDK development currently offers the basic elements you’ll need to create games across many of the most popular categories. HTML, JavaScript, and CSS – the same core technologies that serve web developers so well and power the webOS user experience – are also suitable for creating a wide range of games: puzzles, word games, card and board games, innovative social games, and the list goes on – even simple arcade games,” Palm says in a post on its webOSdev site.

As the mobile phone maker notes in the article, the webOS does not feature support for all types of games at the moment, yet some attractive and compelling ones can already be developed for it. In time, the company will improve its Mojo SDK so that a wide range of games can be built for the webOS. Developers interested in delivering games to the OS should check the new forum, as both them and Palm will have much to gain while learning from one another. “We’re going to watch to see what you develop, what you need, what works for you, and what doesn’t work. To help us do that, we want you to talk to us about what you need to take your games to the next level,” Palm states.

Verizon Plans to Launch an App Store This Year

July 28, 2009

Verizon Wireless plans to build its own app store and launch it by the end of the year.

Denny Strigl, Verizon’s president and operating chief, said on a conference call with analysts that the company will begin selling the Palm Pre early next year. Later this year, he said the company will offer a “refreshed” version of the BlackBerry Storm. He added that a Google-powered Android system “is on our roadmap.” John Killian, Verizon’s CFO, said that about 40% of Verizon’s new device sales were of smart phones and PDAs.

Palm Releases WebOS 1.1

July 25, 2009

Palm announced the availability of WebOS 1.1. The most notable feature of WebOS 1.1 is the re-enabled access to iTunes’ latest version (8.2.1) via Palm Pre. There are also other improvements and additions, including enhanced Exchange ActiveSync (EAS) support, emoticons support, messaging and Web enhancements.